| Factorio | PC | 2024 | Automation, logistics, bottlenecks, and production systems. |
|---|
| The Farmer Was Replaced | PC | 2025 | Programming logic, automation loops, and incremental optimization. |
|---|
| Mini Metro | PC | 2023 | Network design, constraints, and simple systems under pressure. |
|---|
| Balatro | PC | 2024 | Probability, compounding effects, and building around constraints. |
|---|
| Portal 2 | PC | 2024 | Spatial reasoning, puzzle design, and systems thinking. |
|---|
| Satisfactory | PC | 2025 | Factory planning, resource chains, and spatial logistics. |
|---|
| Hitman | PC | 2025 | Systems, constraints, and planning clean routes through messy spaces. |
|---|
| Neon White | PC | 2024 | Routing, optimization, and fast iteration. |
|---|
| Prince of Persia: The Lost Crown | PC | 2024 | Movement, timing, and clean level design. |
|---|
| Dishonored | PC | 2025 | Systems-driven stealth, player agency, and consequences. |
|---|
| King of the Bridge | PC | 2025 | Rules, deduction, and adversarial reasoning. |
|---|
| Clone Hero | PC | 2025 | Rhythm, execution, and deliberate practice. |
|---|