Reading

DublinersJames JoyceShort stories about ordinary lives, small choices, and social detail.
Designing Data-Intensive ApplicationsMartin KleppmannSystems, databases, and tradeoffs behind modern software.

Playing

Cities: Skylines IIPC2026City systems, infrastructure, and long-term planning.
Civilization VIPC2026Strategy, incentives, resource allocation, and long-term planning.

Read

MrityunjayShivaji SawantHistorical fiction with a mythological frame and a strong point of view.

Played

FactorioPC2024Automation, logistics, bottlenecks, and production systems.
The Farmer Was ReplacedPC2025Programming logic, automation loops, and incremental optimization.
Mini MetroPC2023Network design, constraints, and simple systems under pressure.
BalatroPC2024Probability, compounding effects, and building around constraints.
Portal 2PC2024Spatial reasoning, puzzle design, and systems thinking.
SatisfactoryPC2025Factory planning, resource chains, and spatial logistics.
HitmanPC2025Systems, constraints, and planning clean routes through messy spaces.
Neon WhitePC2024Routing, optimization, and fast iteration.
Prince of Persia: The Lost CrownPC2024Movement, timing, and clean level design.
DishonoredPC2025Systems-driven stealth, player agency, and consequences.
King of the BridgePC2025Rules, deduction, and adversarial reasoning.
Clone HeroPC2025Rhythm, execution, and deliberate practice.